Hmm.. I get the idea that consciousness is sort of fundamentally infusing every living thing but I personally would label that "spirit" rather than consciousness... the "spirit" is that which moves or animates, the E-motion, the relationship to an unfulfilled goal, it is that which exists on the boundaries of the mechanisms and compels the skimming along the surface we discussed previously.
For me the word "spirit is another one of those fuzzy buzz-word convenience terms. Sometimes it means the same thing as a ghost. Sometimes it means a person's mood. It's often used synonymously with the word "soul". Generally speaking, these terms don't seem to be differentiated from a person's personality — particularly their emotional well being. One can say that "Sally is a carefree spirit" or a person can say "Sally is a carefree soul" or one can just say, "Sally has a carefree personality." What's the difference? None that is of any consequence.
So anyway, I get the idea of this fundamental substance, but in your paragraphs above you referred to consciousness as a "variable" and if something is a variable it exists on a gradient, spectrum, axis... hierarchy.
Not exactly. Being a variable within a system doesn't mean the variable itself is composed of subdivisions. In other words a "hierarchy
of consciousness" is different than a hierarchy
containing consciousness. In the Mother Sea model, the first three spatial dimensions constitute a hierarchy of dimensions resulting in 3D space. Consciousness then permeates that space, but it's not a fourth spatial dimension.
I think as soon as you really define anything you can start to build a hierarchy because there will be things that are more or less like that thing. So a definition implies an axis or dimension which implies a gradient or hierarchy.
Same answer as the previous one. To attempt another clarification, a "hierarchy of
X" is a different concept than
X is in a hierarchy of
X, Y, Z.
We could say that consciousness is fundamentally pure awareness or experience.
In the Mother Sea theory, fundamental consciousness is different than a being's experience ( awareness ) of it. This seems paradoxical. However when we think about it, our brain really isn't aware of itself either. Before someone decided to open-up someone's skull to see what's in there and study it, people lived for millenia with no idea about it.
Perhaps consciousness is something that lies dormant until a being interfaces with it. I was struck by your use further down of the comparison to the glassy smooth undisturbed surface of a body of water because I was going to use exactly the same sort of analogy — not quite the same as that of the surfer, but the idea that fundamental consciousness is the undisturbed ocean, and our experience of it is our interface with it, which results in ripples.
Even then we can ask, what is the nature of that awareness or experience? How rich is it? Perhaps a particle is only "aware" of a push or pull and if so we have stretched the definition of "awareness" so far as to be almost meaningless. Perhaps an amoeba or cricket is aware of more but doesn't see all the colors or smell all the smells. Perhaps our pentagonal sensory experience is richer still.
Now we're getting into the issue of the difference between perception and consciousness. Philosophically, they're two separate concepts. If we stick with the Mother Sea theory, then although the dormant consciousness field permeates all things, only particular combinations of physical phenomena can activate it. Maybe think of it like an electromagnet.
EM is considered to be a fundamental phenomenon, but not everything behaves like an electromagnet. You cannot use plastic fishing line as a coil and wood as a core. Even if you have conductive wire and a ferrite core, those materials still need to be assembled in a specific way, or it won't work. Similarly, not every atom or amoeba or AI supercomputer will necessarily experience consciousness. Maybe only brains like our do.
There can of course be too much awareness. Overstimulation. Inability to ignore the irrelevant. So awareness has to be focused by goals which arise from a body in an environment.
There we're looking at our experience of consciousness as separate from what we seem to be referring to as "fundamental". Any sort of "stimulation" is dependent on "stimuli" which by definition is something detected by our sensory systems, and these signals represent the range of our perceptions. But again, perceptions and consciousness are two different concepts. Overstimulation isn't the same as becoming overly conscious.
There is a sweet spot of awareness/perception where limitations and freedoms are balanced in just the right way as to have maximally meaningful choices. And that, I think... is why we find ourselves were we do. Would a 6th sense be better? Maybe... but it might wall us off form whole realms of possible experience only available to those with our 5 senses. We are like "bots" crawling through chaos exploring and mapping the edges of those bubbles of structure that appear every once in a while... the edges of computable and non-computable spaces.
Because I know what you're intending to get across there, those are certainly valid points. However I'd say that there is a subtle but important distinction that needs to be made, in that the frequency and quantity of perceptual variables is a different concept than consciousness. A person who is overstimulated can be just as conscious as a person in a sensory deprivation tank.
In a good game, the environment unfolds in proportion to the players ability and skill. New challenges and new abilities must arise together for maximum interestingness.
That can be seen as analogous to a form of natural selection — very interesting.
So in this way, the hierarchy of consciousness must scale with and be matched to the environment and body of consciousness. And it sounds like you basically agree with this.
Sort of. I'm in complete agreement
in principle. However I'd word it a bit differently. I wouldn't say there is a "hierarchy of consciousness", but I would say there is a range of perceptual abilities that can be grouped into a hierarchy of importance according to their benefit to different creatures in different environments. To me, this is a subtle but
important distinction that maintains the coherency of the model we're working in.
I believe our brain/body and all physical reality is generated by something like a Generative Adversarial Network or graph... And so the same network can simulate exactly the processing of the physical brain even if there is no physical brain manifested. Then of course, the question is: where does this simulated brain get its sensory inputs and how does it interact? The network can supply information to the simulated brain just as if the brain still had eyes and ears because this network was also generating those eyes and ears and the light and sound that they perceived.
Like I pointed out previously, the VR theory only moves the
original brain out of the
simulation and into the realm of the
simulator. So we still end-up with an original brain
someplace — back to
The Cogito.
So you die and the "network" that was generating your physical brain continues seamlessly generating the processing functions of your brain continuing a similar perception of reality although with new inputs available (e.g. omnidirectional sight).
What's happening above looks to me like a conflation of the "you" in the VR
simulation, and the "you" in the VR
simulator. I suggest that in VR type theories, there is really only one "you" doing the experiencing — the one in the simulator being fed the VR stream, and when it dies, it's all over.
My guess is that your "soul" is like an agent... a neural network that is being trained... it is updating itself with your experiences and getting better at achieving its goals and this is why a life review or judgment is so commonly reported... your soul is judging you based on the goals it had for you to accomplish and improve upon. This is a feedback loop.
I don't think there is such a thing as a "soul". However the idea that our perceptions can be buffered in some universal cloud is possible. It's also possible that they can be inserted into the VR stream in a way that is experienced exactly the way these "life reviews" describe.
The only possible reason for a feedback loop is to get better at achieving a goal. So the life review could be viewed as evidence that we are contributing to the evolution of a conscious agent on a much longer timescale than a single individual lifespan.
If that were the case, there's certainly a lot more efficient ways that such an incredibly powerful system to go about it. I would suggest that there are also other possible reasons. For example, if we are subjects in some sort of VR, then the VR's purpose might be for a third party such as the VR's architects to study how we react to various phenomena that they generate. So maybe it's not so much for
our advancement — as it is theirs.
Part of the evolution of an agent towards improving at achieving its goals requires culling that which failed... "all have sinned and fallen short" The word "sin" means to fall short as in an arrow falling short of its target... the soul has a target it is aiming at... because it hasn't attained it yet... because if there were no frustration at a lack of attainment then all motion and E-motion would cease. The surfer on the wave is stilled on a placid glassy sea. And the great spirit sleeps until a new desire arises and stirs the waters.
In case you missed it, see the comment above that uses a similar analogy. That sort of imagery is very powerful — so powerful I can't help but think it has relevance and that it means we're both onto
something.
Another way to look at it... in many games these days, there is a "freeplay" area where one may enjoy less stressful inconsequential tasks and minigames... you can roam around exploring an environment and then you meet a character or go through a door and start a new "mission" or quest that advances your character in some way if you successfully complete. The mission is more difficult and challenging and stressful than the free play area.
So perhaps while in the physical body, we are "on a mission" and after we die we review our stats, upgrade our character and then we return to the "free play area" for however long we want to dilly dally around until we start a new mission. The free play area, the mission, the brain, body, character, hardware, software, everything... is generated by something like a neural network or graph... which the ancients called simply, god.
Well — this has been one fantastic conversation. Thanks so much for all the time and effort you've put in. Like I was saying in another post, this is sort of therapeutic for me, and I
really appreciate it. I hope you're able to find equal nourishment in my slightly differing perspectives!